Because it have more Details you could use it for bigger Asteroids too, but than it could be it takes many Minutes to import it (500m Size needed ~5 Minutes on my PC). I have already done a Asteroid with Sculptris with a bigger Hole in it and a small Entry. Now you can Load your Map in SE and have a Look on your new Asteroid. Depending of the Size of your Asteroid it can take some Minutes and at this Time it looks like SE Toolbox didn't react anymore, but only the GUI is freezed and it work in the Background on the Importing of your Asteroid, so don't abort it. Click on "Create" and the Asteroid get imported to SE. Load here your Sculptris Asteroid, switch to Type "Asteroid" and insert the needed Data.Ĩ. For Testing a complete empty one is good.ħ. ![]() Make a Backup of your SE Map where you would to import the Asteroid to. ![]() Download SE Toolbox (really anyone here that haven't done that already?)Ĥ. When you made your Asteroid, export it as *.obj File, SE Toolbox can directly read this Format.ġ. But you didn't need fine Details, because this get lost when it import the Asteroid to SE, but that also depend on how big your Asteroid should be.Ħ. The best Way, when you learned how to use Sculptris (what is really easy), to make an Asteroid is to make first the rough shape and than go from step to step into Deeper Details. On YouTube are many Tutorials about this Tool How this works you could see easily on this Video: On the Top Left you have the Tools you could use to manipulate the Sphere as you want it. You now should see a Sphere, that is the Beginning Object with that you start to make your Asteroid.ĥ. To import the with Sculptris exported *.obj 3D Model as Asteroid.Ĥ. With this Tool you create your own Astroid like you want it. A Freeware Sculping Software which is absolutely easy to use and really powerful.
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